Help Mizuchi find the best path to possess Reimu.

Controls

Keyboard (arrows/WASD), controller, mouse or touchscreen.

Explanation

This is a puzzle game where the goal is to find the best path between two points that go through the characters of adjacent games or the same game.

Your goal is to reach Reimu. You always start from one of the corners. For the best path, you have to possess a character from the same game, or from adjacent games.

For example, you start at the corner as Yuyuko (Touhou 7), and you can possess either Rumia (Touhou 6) or Youmu (Touhou 7). You should pick Youmu, because she is the "closest" to Yuyuko. You must think in terms of the games and the characters that appeared in them. Only the first appearance counts.

As another example, you start as Tsukasa (Touhou 18), and you can possess either Yachie (Touhou 17) or Sanae (Touhou 10). You should possess Yachie, because she is closest to Tsukasa.

If you enable the option "grow board", the board will get a new column and/or row after every 5 clears with the best path.

You can also challenge a friend in local multiplayer and test your knowledge of the games and their characters.

Credits

Touhou Project is a property of Team Shanghai Alice.

Source code available here.

Notes

You can drag your mouse or finger over characters to select your path. Due to Godot restrictions, dragging on mobile will only work for one player at a time on VS mode.

After clearing a board, press down/S or click/touch the board to advance to the next one.

Changelog

Version 1.2.0 (2026-03-29):

  • Replaced Station Jam-only assets.
  • Added characters from Touhou 19 and Touhou 20.
  • Added language toggle.

Version 1.1.0 (2024-10-23):

  • Fixed path cost calculation to only consider adjacent games and not the numerical value of the games.

Version 1.0.0 (2024-10-14):

  • Jam build.

Download

Download
Mizuchi Takeover v1.2.0 18 MB

Comments

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I have mixed opinions on this title. You didn't enable ratings for this game, meaning I have to post my rating and quick review here. I give it three stars out of five.

This is a fascinating, if punishing departure from the typical danmaku formula in favor of a path puzzle that requires a PhD in Touhou Project chronology. Playing as Mizuchi Miyadeguchi to possess your way toward Reimu is a clever hook. Still, the difficulty isn't in the logic - it's in your ability to remember exactly which game every obscure midboss debuted in. For the franchise's walking encyclopedias, it's a rewarding tribute; for everyone else, it's a digital history exam you didn't study for.

Visually, the game leans into a minimalist, teal-heavy aesthetic that feels like a throwback to 1990s software. While the custom art for Mizuchi is a highlight, the user interface choices are a bit of a double-edged sword. The circling cursor, in particular, adds a literal layer of dizzying challenge to the experience that might test your equilibrium as much as your memory. It is a mechanically sound and polished title, especially with the added VS Mode and Grow Board options, but it definitely demands a specific kind of mental and physical endurance from you.

The most jarring aspect of the experience is the total absence of music. In a franchise world-renowned for its iconic soundtracks, playing in complete silence save for a few functional sound effects feels like a significant missed opportunity. It strips away the tension usually found in Gensokyo, leaving you alone with your thoughts as you agonize over release dates. Ultimately, it's a competent and bug-free puzzle game that knows its audience perfectly. If you're a hardcore lore-hound, you'll find plenty to love, but casual fans may find the teal void a bit too quiet for comfort.

You can read my full review here:
https://drillimation.com/2026/04/07/mizuchi-takeover-review-the-touhou-history-exam-you-didnt-study-for/

Thank you for your thorough review. I certainly made the game with a specific audience in mind, and I wanted to do something with all the trivia I've gathered over the years, haha. I was looking forward to see how ZUN would have played... sadly they didn't play it that time. I agree about the music, but I struggled to find an appropriate replacement. In the end I decided to just publish it as-is. Thanks for playing.