
Mizuchi Takeover HD
Help Mizuchi find the best path to possess Reimu.
Controls
Keyboard (arrows/WASD), controller, mouse or touchscreen.
Explanation
This is a puzzle game where the goal is to find the best path between two points that go through the characters of adjacent games or the same game.
Your goal is to reach Reimu. You always start from one of the corners. For the best path, you have to possess a character from the same game, or from adjacent games.
For example, you start at the corner as Yuyuko (Touhou 7), and you can possess either Rumia (Touhou 6) or Youmu (Touhou 7). You should pick Youmu, because she is the "closest" to Yuyuko. You must think in terms of the games and the characters that appeared in them. Only the first appearance counts.
As another example, you start as Tsukasa (Touhou 18), and you can possess either Yachie (Touhou 17) or Sanae (Touhou 10). You should possess Yachie, because she is closest to Tsukasa.
If you enable the option "grow board", the board will get a new column and/or row after every 5 clears with the best path.
You can also challenge a friend in local multiplayer and test your knowledge of the games and their characters.
Credits
- Touhou character art by dairi.
- Bungee font from Google Fonts.
- 04B-25 font by 04.jp.org.
Touhou Project is a property of Team Shanghai Alice.
Notes
You can drag your mouse or finger over characters to select your path. Due to Godot restrictions, dragging on mobile will only work for one player at a time on VS mode.
After clearing a board, press down/S or click/touch the board to advance to the next one.
Changelog
Version 1.2.0 (2026-03-29):
- Replaced Station Jam-only assets.
- Added characters from Touhou 19 and Touhou 20.
- Added language toggle.
Version 1.1.0 (2024-10-23):
- Fixed path cost calculation to only consider adjacent games and not the numerical value of the games.
Version 1.0.0 (2024-10-14):
- Jam build.
| Updated | 3 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | illusorybread |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Fangame, least-cost-path, Local multiplayer, mizuchi-miyadeguchi, sourcecode, Touhou |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English, Spanish; Latin America |
| Inputs | Keyboard, Mouse, Xbox controller, Touchscreen |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Content | No generative AI was used |



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